16. May 2010 13:41

Android and HTC: The mobile power couple

I recently acquired a HTC Desire running Android 2.1 and it has significantly changed the way I use my mobile phone. The primary reason for this can easily be attributed to Android. I knew when selecting a new phone that the apps would make or break it.

So why not go with iPhone? Because HTC make the best hardware on the market.

HTC Desire

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3. April 2010 12:47

Games Based Learning: Alice Taylor

Alice Taylor, Commissioning Editor for Channel 4 (and Wonderland blog) talked recently at Game Based Learning, looking at how gaming enables Channel 4 to engage with their target audience of 14 to 19 year old. But also looks at how gaming mechanisms can be used to engage large numbers with an educational agenda.

Video of Alice Taylor

To see the full selection of videos go the the Games Based Learning forum. I'd also recommend Matt Mason's talk on pirating and how it adds value to the original, touching on how game modding evolved.


24. March 2010 09:24

Ada Lovelace Day: Robin Hunicke

This year I was really sad to see that the Women in Gaming conference has been cancelled due to low delegate numbers. I am an avid gamer and I think the games industry is sometimes behind other areas of technology, where it could really benefit from getting more women involved in games development. Often women go for the human focused areas of development, such as user experience or copyright, which are often sadly overlooked in games development. Instead there are a steady stream of churned out games like Imagine Babies and its ilk, lacking original gameplay and creativity. While I am glad that the games industry is finally realising gamers are girls and women too and I value a diverse set of games to choose from, I don't think it all needs to be Barbie dolls and toy soldiers in electronic form. Obviously this isn't just due to a lack of women, but by cultural stereotypes and an industry that has increasingly large budgets and monolithic development houses. Independant games development however still have a wealth of opportunity.

There are however some amazing women involved in games development, one of whom is Robin Hunicke who is a games designer and producer. While at EA she worked on My Sims and Boom Blocks and their sequels before recently moving to ThatGameCompany, who developed the truly awesome Flower. She combines this with academic study on Artificial Intelligence and Video Games, building bridges between the theory and the application. Her research on dynamic difficulty examines different techniques for representing and reasoning about uncertainty, to see how these approaches can be extended and combined to create flexible interactive experiences that adjust on the fly.

Robin Huckine and her cat Mika

I was lucky enough to see Robin talk at Gamecity last year and she spoke about how in order to be a better game designer you need to do much more than play games that you need to look outwards and experience as much of life a possible, reading and travelling. I think this is great advice no matter what your role, especially where you want to explore creativity. She also spoke passionately about using sketchbooks to capture ideas, to allow you to externalise ideas, and as creative people to capture ideas and work through some concepts, something which has definitely been true in my experience.

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20. March 2010 18:22

Jane McGonigal: Gaming can make a better world

This video is an amazing argument for the power of playing games. Her latest game takes this to the next step, check out Evoke.


14. March 2010 18:30

Pivot - interesting data navigation from Microsoft Labs.

Pivot is a tool for browsing large collections of data, such as Wikipedia, and really shows the value of a good API and semantic data. 

It contains a filtering system on the left to help you dig into and out of the data, combined with a smooth zoom interface as we've seen implemented before in Seadragon and Photosynth and some very familiar browser elements such as tabs, most visited history on your homepage and bookmarking. It offers a very visual way of interacting with large data catalogues, such as movie databases or games catalogues, through film posters and game covers, something that I really love.

You can see Gary Flake demonstrating Pivot at the TED conference in Feburary here:

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24. November 2009 03:14

Stella Im Hultberg

Stella Im Hultberg is a New York based, Korean born artist who creates amazing feminine artworks of raven haired skeletal women. Created using mixed media, particullarly oil and ink, often on tea stained paper. Emotive and striking, the images explore the fluidity of the media used and with subtle use of colour create a flowing and evocative and feminine images. In particular I love how she paints hair, exploring and accentuating the organic forms that the media offers, to create striking contrast and movement within her images.

Nuri. Oil and ink on tea-stained paper

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2. November 2009 21:59

GameCity Squared

I’ve been attending GameCity since its creation, and before that the Broadway’s Screenplay games festival that which ran from 2000. Each year it gets bigger and raises the bar. This year was no exception, with some amazing and large scale events.

This year saw the event take place mostly in the Council House and a large tent pitched outside in Market Square, so the event had its highest public presence to date, which can only be good for the festivals future.

Highlights

The best part of a games festival for me is in exploring new games and new ways of playing, which is evident in my selection of festival highlights.

Sandpit

This was my first experience of pervasive gaming, and I’m totally hooked. I only managed to register for two games due to demand, but this wasn’t really an issue because there were lots of other people waiting too so we were able to start an impromptu game of Werewolf (http://www.eblong.com/zarf/werewolf.html) which needs 7+ players. One of the things I loved was that the people had an open attitude towards play.

I played two games, Hipsync and Moveyhouse, which were great fun and interesting experiences. There is something elevating about reclaiming a space with play and people not taking themselves too seriously. http://sandpit.hideandseekfest.co.uk/events/

Gambling Lambs

Gambling Lambs is a monthly gaming event in Nottingham, which held a special event as part of the festival. There was a great atmosphere and in the same way as Sandpit having a group of friendly strangers willing to play games together is a great experience. It takes place the first Thu of the month and I highly recommend it. http://www.gamblinglambs.com/

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10. October 2009 23:21

Project Natal

Project Natal was announced by Microsoft at E3 as new interface peripheral for the Xbox 360, which removes the need for a joypad, instead body movement, facial recognition and voice are used for interaction.

We have seen similar innovations with the EyeToy for the PS2 and the notion detection in the Wii, but both have severe limitations. The EyeToy is a single lens camera, so it is easily affected by lighting and background, while the motion detection in the Wii is built into the joypad and has limited capabilities by default.

The demo shown at E3 is jaw dropping, showing seemingly natural interaction with a character called Milo, but anyone with any experience of Microsoft demos treats them with appropriate levels of scepticism. Since they haven’t beaten the Turing test there is certainly some smoke and mirrors going on, in the words of Milo’s creator Peter Molyneux “If we had, then applying it to a computer game would be the last of the solutions we'd use it for.”

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2. October 2009 00:25

Alphonse Mucha

The Czech artist Alphonse Mucha (24 July 1860 – 14 July 1939) is commonly recognised as the instigator of the Art Nouveau movement, characterized by organic, especially floral and other plant-inspired motifs, as well as highly-stylized, flowing curvilinear forms. His work typically has women as his subject matter and his fame grew when he created posters for the Parisian star of the time Sarah Bernhardt.

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11. July 2009 21:11

Sharing media on your network with your Xbox 360

Ok I have had some real fun with getting my XBox to see my XP desktop. It was easy enough to get it to see my Vista laptop after I set up Windows Media Centre (WMC), and although WMC sees everything on my network it has no supports for DivX, so doesn’t really meet my needs.

Diagram of wireless network sharing media with XBox 360

Diagram of XBox on wireless network, but media sharing can be on wired or wireless network. 

However playing video through the XBox dashboard does have DivX support, but this way it only finds files that are local to my laptop and I wanted it to see my whole network. It wasn’t as straight forward as it should have been so here is my quick guide on how I managed to get it working. It’s not the only way, there are 3rd party tools out there.

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