For the last two weeks, my HTC Desire has been off for repair, and Nokia very kindly sent me an N8 to try for two weeks, so I wasn’t stuck with the terrible handset T-Mobile gave me. The only condition…. this review. So here it is the highs and lows of my first Nokia handset, from a user experience designer’s perspective. I was impressed at first, the N8 offers some… Read More »My fortnight affair with Nokia – a review of the N8
I have just about recovered from the annual whirlwind event that is GameCity. I’d like to cover the highlights of this year’s games culture festival.
Keith Stuart from the Guardian kicked off each morning with a discussion around video games, looking at the new technology, the most important games so far, emotional impact of games and the possible future of gaming. Despite my sleep deprived state these were so good that I still managed to get into Nottingham city centre bright and early and a big thanks to Broadway cinema for putting on a slap up breakfast to help me get started for the day ahead. Unlike me Keith however was lucid and spoke intelligently about each subject, and had a changing panel of guests from speakers at the festival to give their two pence worth.
Often in games that move me the audio will affect me, even if I’m often unaware of the impact that it is having as it adds to the game without distracting from the game-play. Limbo is just such a game, and Martin Stig Anderson did an amazing job of the audio for the game. His discussion and demonstration of the audio work for Limbo was really enlightening. He detailed how he had created the sounds, rerecording them through wire in order to distort them until the source was no longer decipherable. As Anderson spoke about how the transitions were handled in the platform game, in order to give areas of the game an identity and atmosphere, it really opened my mind to the complex possibilities of audio in games as the usually linear nature of music is turned on it’s head if placed in the context of a nonlinear game where the user controls the journey both in time and space. In Limbo Anderson used the environment of the game to create the soundtrack, rather than overlaying the game with a piece of music.
He also spoke about how audio offers us the most “temporal nuances” compared to our other senses, which tied Jonathan Blow’s earlier talk in the day about Braid and learning the rhythm of platform games, such as Super Meat Boy in order to be able to play them. We can learn to play some games by ear.
Photo of the James Hannigan event at GameCity kindly permitted by zo-ii
This event was astounding and a fine example of what GameCity do amazingly well and you experience no where else; the convergence of cultures in a way that is both theatrical and emotive. Last year we saw Robin Hunicke perform Flower in a shopping centre complete with falling petals. This year we had Pinewood Choir in St Mary’s, the oldest church in Nottingham, performing soundtracks from games such as and Command and Conquer: Red Alert 3, Warhammer and Harry Potter the Deathly Hallows, complete with live owls. There is something profound about hearing an talented choir perform in the reverberating acoustics of an old gothic church, but when the music they are singing takes to back to a moment in a game they combine in a way that gives a sense of grandeur to an often underrated part of the gaming experience.
Yulia Brodskaya has rejuvinated the old craft of quilling and added her own style and flair. I’m not aware of anywhere to buy her work yet unless you are lucky enough to pick up one of the multiple publications who have commissioned her work. However you can get a gorgeous theme for Google Chrome or a T-shirt with her work on. The beauty of these images comes not only from… Read More »Yulia Brodskaya – Papergraphic
I recently acquired a HTC Desire running Android 2.1 and it has significantly changed the way I use my mobile phone. The primary reason for this can easily be attributed to Android. I knew when selecting a new phone that the apps would make or break it. So why not go with iPhone? Because HTC make the best hardware on the market. [more] Hardware vs Software I have been a… Read More »Android and HTC: The mobile power couple
Alice Taylor, Commissioning Editor for Channel 4 (and Wonderland blog) talked recently at Game Based Learning, looking at how gaming enables Channel 4 to engage with their target audience of 14 to 19 year old. But also looks at how gaming mechanisms can be used to engage large numbers with an educational agenda. Video of Alice Taylor To see the full selection of videos go the the Games Based Learning… Read More »Games Based Learning: Alice Taylor
This year I was really sad to see that the Women in Gaming conference has been cancelled due to low delegate numbers. I am an avid gamer and I think the games industry is sometimes behind other areas of technology, where it could really benefit from getting more women involved in games development. Often women go for the human focused areas of development, such as user experience or copyright, which… Read More »Ada Lovelace Day: Robin Hunicke
Pivot is a tool for browsing large collections of data, such as Wikipedia, and really shows the value of a good API and semantic data. It contains a filtering system on the left to help you dig into and out of the data, combined with a smooth zoom interface as we’ve seen implemented before in Seadragon and Photosynth and some very familiar browser elements such as tabs, most visited history… Read More »Pivot – interesting data navigation from Microsoft Labs.
Stella Im Hultberg is a New York based, Korean born artist who creates amazing feminine artworks of raven haired skeletal women. Created using mixed media, particullarly oil and ink, often on tea stained paper. Emotive and striking, the images explore the fluidity of the media used and with subtle use of colour create a flowing and evocative and feminine images. In particular I love how she paints hair, exploring and… Read More »Stella Im Hultberg
I’ve been attending GameCity since its creation, and before that the Broadway’s Screenplay games festival that which ran from 2000. Each year it gets bigger and raises the bar. This year was no exception, with some amazing and large scale events. This year saw the event take place mostly in the Council House and a large tent pitched outside in Market Square, so the event had its highest public presence… Read More »GameCity Squared